For a couple of months between 2006 and 2007, I spent time in the LineRider community when the game was close to hitting “Beta 2”, the mode that included a straight line tool, and an eraser.
What made this period of time so special is that I actually got the opportunity to become the games beta tester after submitting a few bugs to FSK, the games creator. It was also quite rewarding to think of ideas the game could use, and seeing them implemented. My primary contribution being the ability to load levels with physics settings from prior updates, which would prevent levels from breaking between each incremental update.
You can see a lot of my old LineRider videos on my first YouTube Channel! – Click here!